First of all, it is not normal for me to go out on the release date of anything to purchase or see it. I try to avoid opening nights of films, I’m not big on standing in line for something. The last time I waited in line was for the Wii a couple Christmases ago. The Smash Bros. franchise has been around since the days of Nintendo 64. A very easy game to pick up and play, Smash Bros is frenetic and has infinite replay value. I didn’t really play Smash Bros. for N64 much – I started playing Smash Bros. Melee on the Gamecube. Part of what I like best about Nintendo and their games is the small learning curve for initial enjoyment, meaning a novice can pick up just about any Nintendo game and play around for a few minutes to get the gist of what’s happening. For example, just from watching for a few minutes, my near 80 year old grandmother was able to play Wii Bowling with us. The ease of play is even better on the Wii due to the physical nature of the games. When limited physicality is imparted on these games i.e. actually swinging the Wii-mote to play Tennis or Golf, the learning curve switches from “you must hit A at just the right moment to hit the ball” to “it’s just like playing real tennis”. I use the limited qualifier because games like Dance Dance Revolution and Guitar Hero are actually much more complex given their use of total physicality along with their rhythm component.
Super Smash Bros. Brawl is excellent. An easy game to pick up and play as well as game rife with unlockable items (over 700 from what the dude at Gamestop told me) and game modes, Brawl has near infinite playability for single players as well as multi-players. Additionally, the game can be played online, but when we tried to play my brothers recently the game slowed down so much it was unplayable and we bailed on the idea. We haven’t tried again, but hopefully that will be fixed (or maybe it was a hardware issue on our side). We’ve played for roughly 6 hours thus far, so I have not experienced most of what the game has to offer. More to come as we work through the game.
On NPR’s All Things Considered this week, Heather Chaplin (co-author of 
Take, for example, the Atari 2600 controller (pictured left) – a seemingly simple device, a joystick and one button. In contrast, the Xbox controller (pictured right), more complex, right? Visually, yes – more buttons, more control pads, etc.
However, the essential function of both is the same – to give the gamer the ability to control the onscreen avatar throughout the apparatus (console). Both controllers are physically connected to the console, which then physically connects the gamer to the console. The hardware then becomes an extension of the player. Even prior to consoles and arcade games, games like the one pictured left (c. 1924) allowed players to control a series of players with a joystick or some similar
type of lever. Interactivity has always been an issue. Videogames bring interactivity to a level of mirroring. It follows that if a player is to become affectively interested in a game and its characters the game must respond attentively to the player’s commands.