Montageman: A dude who writes

February 4, 2007

Manhunt and Risk

Filed under: affect, play, videogames — montageman @ 6:07 am

Brian Sutton-Smith referencing J.P. Jones makes the following claim:

A rationalist theory of intrinsic motivation is the view that gambling is one of the few ways of risking something of personal value without the severely negative consequences that occur when you take real risks physically, emotionally, or socially. This is what makes it a play form, it is said, the fact that one can indeed take risks without disastrous consequences (71).

Going back to Manhunt, it could be said that satisfaction is derived from killing because we can get away with it. The risk of being killed is overshadowed by the pleasure of seeing our avatar kill his enemies. We’re willing to risk the life of our avatar – something we couldn’t do in any “real life” situation. The consequences are not worrisome because we can save our progress & start back at the last save point – totally resurrected & ready to go again.

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