Montageman: A dude who writes

March 17, 2007

Demonstration mode

Filed under: games — montageman @ 4:42 pm

Raph Koster is fairly adamant that any good game must present a clearly defined goal and, in turn, offer the tools for the gamer to reach that goal.  This thought becomes cloudy when dealing with games like Tetris & Pac-Man where the goal is less defined then say Super Mario Bros. where it is explicitly pointed out that your fundamental duty is to save the princess.  Rather than giving an objective like this, the only objective Pac-Man needs is the high score tally at the top of the screen and the “hall of fame” that flashes on the screen while the game is in “demonstration (demo) mode.” Back to the high score in a moment, I would like to spend a moment on demo mode.  All arcade games (& most console games post-Atari) have a feature where the game is being played by the console without any player input.  For arcade games, it offers potential players, or consumers who want to spend money to buy time with the machine, a chance to see what the game looks like and sometimes how the game is played.  Much in the same way we are shown trailers for other movies before the feature film presentation, demonstration mode is a trailer of sorts.  A totally passive experience that, when interrupted, segues into the feature presentation i.e. the game world.   

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1 Comment »

  1. My name is Dan Zuccarelli and I run the video game site thebbps.com . I’d like to talk to you about a possible job contributing to the site. I dig what you write and think you’d make a good addition. please send me an email if you’d be interested. I couldn’t find an email link on the site so I hope you see this.
    thebbps@gmail.com

    Comment by netphantom — March 18, 2007 @ 6:46 am


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