Montageman: A dude who writes

February 26, 2007

Wark on Boredom

Filed under: boredom, games — montageman @ 1:49 pm

Boredom is the ambivalent gift of the surplus. Boredom arises out of
the absence of necessity, of a yes, a no, a straight line. Boredom
demands new necessities, and if not granted them – produces its own (Wark 155).

The very action of overcoming boredom reproduces it, when gamer and game reach some impasse (Wark 166).

Just as the military industrial complex once forced the free rhythms of
labor into the measured beat of work, so now its successors oblige the
free rhythms of play to become productive (Wark 172).

 

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February 12, 2007

On GAM3R 7H3ORY (part 1)

Filed under: affect, boredom — montageman @ 6:39 pm

McKenzie Wark’s brilliant GAM3R 7H3ORY is a critique on gaming unlike anything I’ve seen.  The section on boredom is especially intriguing.  I think that there is something incredibly interesting going on here (in the boredom section).  The idea that surplus (of time, of money, of space) is essential for survival.  Moreover, conscious choices are made to fill that surplus of time with videogames, movies, books, the web, etc.  Oddly, we become bored with these escapes as well.  Prior to the boredom, however, there is genuine interest.  An interest that is always waning.  One minute we love to play, the next we despise it, but twenty minutes later we love it again.  The continuum of interest is touchy indeed.

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