Montageman: A dude who writes

March 4, 2008

Rock Band

Filed under: affect, play, videogames — Tags: , , , , , — montageman @ 2:17 am

I was given an Xbox 360 as a birthday present this year.  A wonderful gift, indeed, made even better because one of my brothers has let me borrow his copy of Rock Band with all of the accompanying instruments.  Essentially, Rock Band takes the Guitar Hero model of rhythm gaming further and adds drums and vocals.   What is great about these games (along with Dance Dance Revolution and the like) is there is an endless replay factor.  Even after you’ve scored 100% on a particular song, you can jump online and compete against an unlimited and ever growing number of players.  Furthermore, the game play of Rock Band does not require learning the Xbox controller scheme rather you must learn the guitar/drum/microphone scheme, which may be easier for those not familiar with controllers.  Similar to the Wii model of using the controller as a point of action, the player is actually doing the actions on screen.   Much different from games like Grand Theft Auto or Madden NFL 2008 where the player is using buttons to stand in for actions i.e. the A button shoots a gun or throws the football, Rock Band players are banging the drums, singing into the microphone, and strumming a guitar.  Thus engagement with the gamer is taken to a new level beyond the controller as representation – the A button is no longer the trigger.  Drum sticks are necessary to play Rock Band.   The importance of physical engagement in rhythm games complicates the relationship of the player to the controller and the game.

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